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1. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
You keep pointing to "my friends" and us having 10k pilots, but in truth that is completely false. Most of us work in small teams and we only rarely throw our full might at anything. The reason for this is simple, it is no fun. Yes, this platfor...
- by Soridar Ravencroft - at 2016.10.28 16:14:16
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2. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Soridar Ravencroft wrote: Rather than trying to be a hater, instead why not debate the actual merits and flaws of the idea proposed. This forum is to propose ideas that enrich the game, not to just hate for the sake o...
- by Soridar Ravencroft - at 2016.10.28 12:36:39
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3. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: "What are you willing to risk?" HAHHAAAHAHHAAHHHAAA To the idea: -1 to a cheap disposable incursion platform. -1 to a cheap disposable staging platform with any form of invulnerability. To this part, I just wa...
- by Soridar Ravencroft - at 2016.10.28 11:23:13
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4. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
Rather than trying to be a hater, instead why not debate the actual merits and flaws of the idea proposed. This forum is to propose ideas that enrich the game, not to just hate for the sake of hate. Keep that in game. I have been civil and only s...
- by Soridar Ravencroft - at 2016.10.28 11:12:37
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5. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: Since the crux of your argument is needing to deploy fleets for income, the bowhead was just thrown out there as a relatively cheap mobile SMA. Your entire problem here is that what you desire, a way to stage fleets without si...
- by Soridar Ravencroft - at 2016.10.28 09:53:16
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6. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: It's interesting that a member of the largest player group in Eve is forwarding ideas for the little guys. Wait, no it's funny. Just because we are the largest group doesn't mean we don't have a ton of smaller group...
- by Soridar Ravencroft - at 2016.10.27 20:00:19
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7. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
Ishido Attaka wrote: Something like that . As you see in comments, local pro ellite PvP forum warriors gave this idea -1 because they are good and you are not ("mediums only cost 700m, just use an alt and stop pretending this game", " use a mo...
- by Soridar Ravencroft - at 2016.10.27 15:33:34
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8. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I'm not seeing a gap when POS go away. What is this gap you speak of? You say there will be a gap, but what does that actually mean? At a glance, no - based on you're vulnerability window. I don't think a forward depl...
- by Soridar Ravencroft - at 2016.10.27 15:26:31
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9. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I believe the whole point was that you cannot instantly pop-up a base anywhere and then take it down the moment it is threatened. That isn't the point of this, and even if it was threatened, it would be locked down, as a...
- by Soridar Ravencroft - at 2016.10.27 15:15:41
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10. Rapid Forward Deployment Platform - in Player Features and Ideas Discussion [original thread]
With the upcoming removal of POSes, there is going to be a massive hole in the ability to deploy a fast short-term base of operations for small groups like incursion runners, mobile PvP and even larger scale deployment. What I propose is a platfo...
- by Soridar Ravencroft - at 2016.10.27 11:24:08
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11. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
Greetings, I would like to join in this group, because I am concerned about the nature of capital logistics. I am a Triage pilot, which experience in both optimal and sub-optimal hulls. I have been involved in capital fights and use capitals reg...
- by Soridar Ravencroft - at 2015.11.07 05:11:39
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12. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
I am a bit confused, as during the Vegas presentation, I am sure I heard that Cap Remote Reps can only be used in Triage, but the blog states that they will only be effective in Triage. This means two entirely different things. Remote Reps shoul...
- by Soridar Ravencroft - at 2015.10.25 16:46:15
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13. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
So when did the notoriously slowest ship race decide to build ships faster than the classically fastest race? I mean seriously Mim ships have lower overall tanks and to compensate get a speed bonus, yet here the tankier ship is also the faster of ...
- by Soridar Ravencroft - at 2015.04.28 02:21:12
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14. PvE: The anti-social sport... and how to make it a team event in nul... - in Player Features and Ideas Discussion [original thread]
Lienzo wrote: I sort of assumed I needed a gang to run most of those signatures in null, especially those 10/10 DED complexes with the expedition and the X-Type loot, or most of the sites in WH space. Most of the 10/10's and for that matter ...
- by Soridar Ravencroft - at 2015.01.09 09:38:49
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15. PvE: The anti-social sport... and how to make it a team event in nul... - in Player Features and Ideas Discussion [original thread]
Incursions are what spawned the idea, yes. The thought here is that you have something like incursions, in difficulty and in the need for more than a single pilot. The major differences are not having to travel or wait for them to spawn close. Als...
- by Soridar Ravencroft - at 2015.01.07 14:18:21
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16. PvE: The anti-social sport... and how to make it a team event in nul... - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Tusker Crazinski wrote: it would be nice if PVE was more engaging, right now I just see it as mining with guns. And I know simple changes could break, they way a lot people make the Iskies in this game, Burner missions a...
- by Soridar Ravencroft - at 2015.01.06 16:31:18
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17. PvE: The anti-social sport... and how to make it a team event in nul... - in Player Features and Ideas Discussion [original thread]
Tusker Crazinski wrote: it would be nice if PVE was more engaging, right now I just see it as mining with guns. And I know simple changes could break, they way a lot people make the Iskies in this game, Burner missions are a few steps in the ...
- by Soridar Ravencroft - at 2015.01.06 14:10:21
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18. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
This is honestly the most ill conceived idea I have ever heard of to fix an issue. You are planning to change one mechanic that in the end only partially effects the issue you are describing. Here is a solution for the issue, have a redeployment d...
- by Soridar Ravencroft - at 2015.01.06 14:05:27
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19. PvE: The anti-social sport... and how to make it a team event in nul... - in Player Features and Ideas Discussion [original thread]
Ratchet Conway wrote: Lugh Crow-Slave wrote: so me and my alts just run one site at a time rather than 5........ if you want more content between wars red some of your blues for the luz and have at it Biggest troll comment in eve. Even...
- by Soridar Ravencroft - at 2015.01.06 13:20:28
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20. PvE: The anti-social sport... and how to make it a team event in nul... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: so me and my alts just run one site at a time rather than 5........ if you want more content between wars red some of your blues for the luz and have at it honestly that is part of why i thought of having "special r...
- by Soridar Ravencroft - at 2015.01.06 12:36:27
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